Curriculum Gamification for Play-Based STEM Learning
Why?
Because play creates new neurons!
I collaborated with Coco Academy to design play-based tools that sustain student attention, extend STEM concepts into playful exploration, and offer multiple pathways for engagement. By applying Cognitive Science principles, we created a curriculum that makes learning active, flexible, and deeply engaging.
take a look and/or download the Game Vault for your classroom
What?
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How can play-based learning be structured to enhance engagement, emotional regulation, and skill development in after-school STEM environments?
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What frameworks enable non-educator facilitators and scientists to intuitively implement effective mindset-based learning activities?
How?
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Audited and mapped existing Coco Academy STEM project playbooks for gamification and engagement opportunities.
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Developed a Mindset-Based Activity Index, categorizing activities by emotional state and learning objective (e.g., energy boosts, collaboration, calm focus).
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Created simple facilitator prompts and game adaptations to guide group dynamics, encourage cooperation, and improve classroom flow.
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Integrated Cognitive Science principles, including intrinsic motivation, attention restoration, and social learning theory, into practical curriculum tools.
Insights
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Gamification in educational settings thrives when anchored in real-time group dynamics, offering flexible pathways rather than rigid scripts.
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Cognitive Science frameworks such as flow theory, emotional self-regulation, and playful exploration significantly enhance both learning outcomes and classroom experience.
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Designing with facilitator ease-of-use in mind increases curriculum adoption, particularly in after-school environments where facilitator backgrounds vary widely.

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